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Posts for: #tutorial

MonoGame – Tutorial 2 – Spritesheets

MonoGame – Tutorial 2 – Spritesheets
In the world of game development, creating visually appealing and smooth-running games is a top priority. One powerful technique that can significantly contribute to achieving both of these goals is the use of spritesheets. Working with the MonoGame framework, integrating spritesheets into your project can bring a number of benefits that can improove performance and aesthetics.
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MonoGame – Tutorial 1 – Fonts

MonoGame – Tutorial 1 – Fonts
To get started with making games it’s often a good idea to be able to write out debug messages while you’re working on your game even if that’s just the current FPS. MonoGame doesn’t allow you to use the system fonts on the computer the game is running on you need to provide your own. To achieve this you need to add a font to your game to be used for writing strings to the screen.
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Dave Henry

☠ Programmer, ☣ Gamer, ☢ Dumbass... 🏴󠁧󠁢󠁷󠁬󠁳󠁿 (He/Him)