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Happy Dungeon – Week 2

Continuing my XNA roguelike project into week two, I've had time to decide what I want to produce and how I'm going to do it.


Welcome to the Happy Dungeon

Like a lot of game programmers I suck at art, if you can stand the main character to be solid red, green or blue and for the all the bad guys to be variants on the remaining two colours I'll do the art for your game. I think this is one of the reasons why most game developers feel the need at some point to make a Roguelike, I am not an exception to this rule. So with that I bring you the new revised updated plan version two point oh.