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MonoGame – Tutorial 2 – Spritesheets

MonoGame – Tutorial 2 – Spritesheets
In the world of game development, creating visually appealing and smooth-running games is a top priority. One powerful technique that can significantly contribute to achieving both of these goals is the use of spritesheets. Working with the MonoGame framework, integrating spritesheets into your project can bring a number of benefits that can improove performance and aesthetics.
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I’m still here

I'm still here

Hello,

It’s been a quiet week. We made a quick trip to Wales to visit Mum in the hospital. She seems okay, but she looks tired, and everything seems to be too much effort for her. I have a follow-up appointment for my CPAP machine tomorrow, but I’ve had issues keeping it on at night. It’s just the most bothersome thing ever.

Last night, we watched “Dungeons & Dragons: Honor Among Thieves” and I thought it was funny and worth the watch. 🙂 We also watched “SMILE,” which reminded me of “It Follows” and “The Ring” – supernatural things that will kill you unless you can figure out how to pass them on to someone else. Cue the moral dilemma. The thing is, I’m not a big fan of horror films anymore, which is odd because I used to be. I think I just lost interest in them.

I’ve started working on my maze game again. I put it on hold for ages, but I keep thinking about it, so I really want to try and get a feature-complete version done to see if it could go anywhere.

Anyway, how are things with you?

Installing Docker

Installing Docker
Docker is an open-source platform that allows developers to build, package, and run applications in containers, providing an efficient and consistent way to move software between development, testing, and production environments. Containers are lightweight, portable, and isolate applications from their environment, making them easier to manage and deploy.
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Dave Henry

☠ Programmer, ☣ Gamer, ☢ Dumbass... 🏴󠁧󠁢󠁷󠁬󠁳󠁿 (He/Him)