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My future in game development.

Sorry I missed last weeks post for Happy Dungeon, I have done Step 3 I just haven't written the post for it yet.

Having said that, I'm not sure about my future with XNA and I'm not the only one. Basically from what I've read because XNA is a wrapper over DiretX 9 Microsoft will not be allowing XNA to have access to the new Metro style interfaces. As a result XNA will only be available as a desktop application. Not a problem on the surface but this means that you can't sell you're XNA game in the new Windows market place. As far as I can tell Microsoft has no intention to move XNA over to DirectX 11.

If XNA has only a limited future on the next windows then I don't think it has a future with me. Now I'm trying to decide what I'm going to do next, as I see it I can move to Unity or give up on windows and make the jump to Linux. After all Visual Studio was the only application keeping me on Windows. I'm stopping all my projects until I decide.

If you have any ideas what Game development platform I should work on next leave a comment, or hit me up on twitter.

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Happy Dungeon – Week 2

Continuing my XNA roguelike project into week two, I've had time to decide what I want to produce and how I'm going to do it.


Welcome to the Happy Dungeon

Like a lot of game programmers I suck at art, if you can stand the main character to be solid red, green or blue and for the all the bad guys to be variants on the remaining two colours I'll do the art for your game. I think this is one of the reasons why most game developers feel the need at some point to make a Roguelike, I am not an exception to this rule. So with that I bring you the new revised updated plan version two point oh.


Bert Higgins : Redux Video 2


Bert Higgins : Redux Video 1


Jonathan Blow talks to CSUA

I was working through the videos on indieconversation on and got pointed at a talk given by Jonathan Blow to UC Berkeley’s Computer Science Undergraduate Association. I've embeded it here so I can find it again later and so you can benefit from it too.

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XmlHelper Updated to v1.0.1

I've been using my XmlHelper at work and realised that I missed a few rather important methods


Why I’ve Open Sourced my .NET XmlHelper

I've been wanting to do an Open Source project for sometime now but found it to be a bit of a catch 22 sort of thing, I've never done one so I don't know what to do, I don't know what to do so I've never done one.


Nick Gravelyn makes Pixel Man 2 Open Source

Last night I saw a tweet from @nickgravelyn saying :-


I’m still around.

I'm still here, I've been working on a new series on building a better Game State Manager for PC that I'm hoping to lead into a few tutorials on integrating with the IndieCity Wrapper.


XNA 4.0 – Tutorial 6 – Spritesheet object

Using a variable per image is fine when you're looking at the XNA samples, but what happens when you're working on a project with 100+ images? One of my projects has over 3 thousand sprites & textures that's a whole lot of variables to keep track of, so I need something that'll make the job as easy as possible.


GameSetWatch XBLIG group interview.

Interesting group interview with @BinaryTweedDeej, @MommysBestGames, @XonaGames, @werezombie, @radiangames & Arkedo up on GameSetWatch

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