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	<title>Comments for mort8088</title>
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	<link>http://mort8088.com</link>
	<description>Just another WordPress site</description>
	<lastBuildDate>Thu, 19 Jan 2012 15:40:30 +0000</lastBuildDate>
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		<title>Comment on XNA 4.0 &#8211; Tutorial 6 &#8211; Spritesheet object by Vampirexx</title>
		<link>http://mort8088.com/2011/03/18/xna-4-0-tutorial-6-spritesheet-object/comment-page-1/#comment-362</link>
		<dc:creator>Vampirexx</dc:creator>
		<pubDate>Thu, 19 Jan 2012 15:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://mort8088.com/?p=216#comment-362</guid>
		<description>Hi Mort8088, thanx for your info.
I&#039;d like to ask you if you can help me, I&#039;m desperately in need of a &quot; dds to texture2D &quot; tool to convert Mortal Kombat 9 textures. I try to use x-packer but the tool seems to export fen from texture2d to dds but doesn&#039;t reimport back dds to texture2D. Please can you help me please? I will donate for a little tool

Thank you very much</description>
		<content:encoded><![CDATA[<p>Hi Mort8088, thanx for your info.<br />
I&#8217;d like to ask you if you can help me, I&#8217;m desperately in need of a &#8221; dds to texture2D &#8221; tool to convert Mortal Kombat 9 textures. I try to use x-packer but the tool seems to export fen from texture2d to dds but doesn&#8217;t reimport back dds to texture2D. Please can you help me please? I will donate for a little tool</p>
<p>Thank you very much</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bert Higgins : The Man From H.E.L.L. by mort8088</title>
		<link>http://mort8088.com/2011/11/15/bert-higgins-the-man-from-h-e-l-l/comment-page-1/#comment-241</link>
		<dc:creator>mort8088</dc:creator>
		<pubDate>Thu, 17 Nov 2011 15:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://mort8088.com/?p=403#comment-241</guid>
		<description>You would you were one of the graphic artists :-)</description>
		<content:encoded><![CDATA[<p>You would you were one of the graphic artists <img src='http://mort8088.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bert Higgins : The Man From H.E.L.L. by Paul Webb</title>
		<link>http://mort8088.com/2011/11/15/bert-higgins-the-man-from-h-e-l-l/comment-page-1/#comment-240</link>
		<dc:creator>Paul Webb</dc:creator>
		<pubDate>Thu, 17 Nov 2011 13:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://mort8088.com/?p=403#comment-240</guid>
		<description>I still think it&#039;s the best game ever written.</description>
		<content:encoded><![CDATA[<p>I still think it&#8217;s the best game ever written.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XmlHelper Updated to v1.0.1 by Markus Ewald</title>
		<link>http://mort8088.com/2011/07/30/xmlhelper-updated-to-v1-0-1/comment-page-1/#comment-120</link>
		<dc:creator>Markus Ewald</dc:creator>
		<pubDate>Sat, 30 Jul 2011 19:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://mort8088.com/?p=325#comment-120</guid>
		<description>Funny, I have a class with the exact same name. I missed other things, though, mainly being able to validate XML files I load against an XML schema and getting any validation error back as plain exceptions :)

https://devel.nuclex.org/framework/browser/Nuclex.Support/trunk/Source/XmlHelper.cs
https://devel.nuclex.org/framework/browser/Nuclex.Support/trunk/Source/XmlHelper.Test.cs</description>
		<content:encoded><![CDATA[<p>Funny, I have a class with the exact same name. I missed other things, though, mainly being able to validate XML files I load against an XML schema and getting any validation error back as plain exceptions <img src='http://mort8088.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="https://devel.nuclex.org/framework/browser/Nuclex.Support/trunk/Source/XmlHelper.cs" rel="nofollow">https://devel.nuclex.org/framework/browser/Nuclex.Support/trunk/Source/XmlHelper.cs</a><br />
<a href="https://devel.nuclex.org/framework/browser/Nuclex.Support/trunk/Source/XmlHelper.Test.cs" rel="nofollow">https://devel.nuclex.org/framework/browser/Nuclex.Support/trunk/Source/XmlHelper.Test.cs</a></p>
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	</item>
	<item>
		<title>Comment on Nick Gravelyn makes Pixel Man 2 Open Source by Chris</title>
		<link>http://mort8088.com/2011/05/21/nick-gravelyn-makes-pixel-man-2-open-source/comment-page-1/#comment-26</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 31 May 2011 21:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://mort8088.com/?p=291#comment-26</guid>
		<description>Hey Dave, I really enjoy your site. I&#039;ve been fooling with XNA and am really enjoying programming once again. I came across your SpriteSheet editor and really, really like what it can do. However, it&#039;s not working for me in Windows 7 x64. The windows that are supposed to render the animations and sprites don&#039;t render anything. I assume this has to do with the Vortex lib, but after jacking with it a bit, I&#039;ve gotten nowhere. Any thoughts or suggestions on getting it to work?

Thanks,
Chris - Skurry67/GuitboxGeek</description>
		<content:encoded><![CDATA[<p>Hey Dave, I really enjoy your site. I&#8217;ve been fooling with XNA and am really enjoying programming once again. I came across your SpriteSheet editor and really, really like what it can do. However, it&#8217;s not working for me in Windows 7 x64. The windows that are supposed to render the animations and sprites don&#8217;t render anything. I assume this has to do with the Vortex lib, but after jacking with it a bit, I&#8217;ve gotten nowhere. Any thoughts or suggestions on getting it to work?</p>
<p>Thanks,<br />
Chris &#8211; Skurry67/GuitboxGeek</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on New Host, New Sites. by mort8088</title>
		<link>http://mort8088.com/2011/02/26/new-host-new-sites/comment-page-1/#comment-5</link>
		<dc:creator>mort8088</dc:creator>
		<pubDate>Wed, 02 Mar 2011 08:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://mort8088.com/?p=18#comment-5</guid>
		<description>I&#039;m hoping to repost all my old tutorials, I should have the Game State Management stuff back in the next few days. 

Sorry for the delay :-)</description>
		<content:encoded><![CDATA[<p>I&#8217;m hoping to repost all my old tutorials, I should have the Game State Management stuff back in the next few days. </p>
<p>Sorry for the delay <img src='http://mort8088.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on New Host, New Sites. by Lucas</title>
		<link>http://mort8088.com/2011/02/26/new-host-new-sites/comment-page-1/#comment-4</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Tue, 01 Mar 2011 23:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://mort8088.com/?p=18#comment-4</guid>
		<description>Hi David, in your old website you used to have a AWESOME tutorial about how to implement the Network State Management to a XNA project. I&#039;m in really need of it now but it seems it&#039;s still not here. Do you intend on publishing it again?</description>
		<content:encoded><![CDATA[<p>Hi David, in your old website you used to have a AWESOME tutorial about how to implement the Network State Management to a XNA project. I&#8217;m in really need of it now but it seems it&#8217;s still not here. Do you intend on publishing it again?</p>
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