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21May/11Off

Nick Gravelyn makes Pixel Man 2 Open Source

Last night I saw a tweet from @nickgravelyn saying :-

18Mar/11Off

XNA 4.0 – Tutorial 6 – Spritesheet object

Using a variable per image is fine when you're looking at the XNA samples, but what happens when you're working on a project with 100+ images? One of my projects has over 3 thousand sprites & textures that's a whole lot of variables to keep track of, so I need something that'll make the job as easy as possible.

13Mar/11Off

XNA 4.0 – Tutorial 5 – Manual Blank Texture

Originally posted 2010 - I wanted a way to get around having to include a 5x5 white texture to my content pipeline, and seeing as I use them in every project I start, I looked around and found this code snippet.

11Mar/11Off

XNA 4.0 – Tutorial 4 – SpriteBatch Extended

Originally Posted 2010 - A class that inherits from SpriteBatch that will add a method of writing out strings of text with Xbox controller buttons embedded into the text.

I originally got this code from George Clingerman and his post titled "It's a Control Thing (XNA 3.0 BETA)". I had to hack it about and now it's a SpriteBach Extender, So check it out.

6Mar/11Off

XNA 4.0 – Tutorial 3 – Input from Keyboard.

Originally posted 2009 - Drawing a single sprite on screen with a variable position, and then moving it with the power of your mind, fingers and keyboard. I've updated things to reflect using VS-2010 and XNA 4.0

6Mar/11Off

XNA 4.0 – Tutorial 2 – Sprites

Originally posted 2009 - Drawing a single static sprite on screen, also covered is adding existing files to the content pipeline. I've updated things to reflect using VS-2010 and XNA 4.0

6Mar/11Off

XNA 4.0 – Tutorial 1 – Fonts

Originally posted 2009 - An XNA take on the old “Hello World!” code, nothing too dificult about it but it does cover adding and loading our first bit of content and the first output on screen. I've updated things to reflect using VS-2010 and XNA 4.0

6Mar/11Off

XNA 4.0 – Tutorial 0 – Intro

Originally posted 2009 - A quick run through of the new project code, explaining what gets called when. If you’ve never looked at XNA or are just looking for a beginners explanation of what happens when you run an XNA application this is for you, some C# knowledge assumed. I've updated things to reflect using VS-2010 and XNA 4.0

3Mar/11Off

XNA 3.x Adding Platformer Starter Kit to Network Game State Management

Originally posted 2009 - This was going to be a series of posts on making a game using the platformer starter kit, but I didn't think anyone liked this article so I didn't continue it, however from the number of hits I'm seeing and the fact that someone asked for this to be reposted, I might just look at this again but for XNA 4.0

28Feb/11Off

Tweaked – “Draw Horizontally Centered Text in XNA”

Originally Posted 2009

OK I was doing my usual potter around the net tonight when I found "Draw Horizontally Centered Text in XNA" and thought I have to tweak this...

28Feb/11Off

XNA – FPS Drawable Game Component

Originally posted 2007 - Updated for XNA 4.0

A quick and useful component that displays the number of calls to the Draw method in your game.