XmlHelper Updated to v1.0.1
I've been using my XmlHelper at work and realised that I missed a few rather important methods
XBLIG is sick and biassed

Leo lives in Finland where they can't get Xbox Live Indie Games, but he has found a way to get his fix of Indie Goodness. This is his story...
Why I’ve Open Sourced my .NET XmlHelper
I've been wanting to do an Open Source project for sometime now but found it to be a bit of a catch 22 sort of thing, I've never done one so I don't know what to do, I don't know what to do so I've never done one.
Nick Gravelyn makes Pixel Man 2 Open Source
Last night I saw a tweet from @nickgravelyn saying :-
I’m still around.

I'm still here, I've been working on a new series on building a better Game State Manager for PC that I'm hoping to lead into a few tutorials on integrating with the IndieCity Wrapper.
XNA 4.0 – Tutorial 6 – Spritesheet object

Using a variable per image is fine when you're looking at the XNA samples, but what happens when you're working on a project with 100+ images? One of my projects has over 3 thousand sprites & textures that's a whole lot of variables to keep track of, so I need something that'll make the job as easy as possible.
GameSetWatch XBLIG group interview.

Interesting group interview with @BinaryTweedDeej, @MommysBestGames, @XonaGames, @werezombie, @radiangames & Arkedo up on GameSetWatch
XNA 4.0 – Tutorial 5 – Manual Blank Texture

Originally posted 2010 - I wanted a way to get around having to include a 5x5 white texture to my content pipeline, and seeing as I use them in every project I start, I looked around and found this code snippet.
XNA 4.0 – Tutorial 4 – SpriteBatch Extended

Originally Posted 2010 - A class that inherits from SpriteBatch that will add a method of writing out strings of text with Xbox controller buttons embedded into the text.
I originally got this code from George Clingerman and his post titled "It's a Control Thing (XNA 3.0 BETA)". I had to hack it about and now it's a SpriteBach Extender, So check it out.
XNA 4.0 – Tutorial 3 – Input from Keyboard.

Originally posted 2009 - Drawing a single sprite on screen with a variable position, and then moving it with the power of your mind, fingers and keyboard. I've updated things to reflect using VS-2010 and XNA 4.0






