mort8088 Just another WordPress site

30Jul/11Off

XmlHelper Updated to v1.0.1

I've been using my XmlHelper at work and realised that I missed a few rather important methods

2Jul/11Off

XBLIG is sick and biassed

Guest-Author

Leo lives in Finland where they can't get Xbox Live Indie Games, but he has found a way to get his fix of Indie Goodness. This is his story...

Tagged as: Continue reading
4Jun/11Off

Why I’ve Open Sourced my .NET XmlHelper

I've been wanting to do an Open Source project for sometime now but found it to be a bit of a catch 22 sort of thing, I've never done one so I don't know what to do, I don't know what to do so I've never done one.

21May/11Off

Nick Gravelyn makes Pixel Man 2 Open Source

PixelMan2

Last night I saw a tweet from @nickgravelyn saying :-

12May/11Off

I’m still around.

IndieCity

I'm still here, I've been working on a new series on building a better Game State Manager for PC that I'm hoping to lead into a few tutorials on integrating with the IndieCity Wrapper.

18Mar/11Off

XNA 4.0 – Tutorial 6 – Spritesheet object

Feat 006

Using a variable per image is fine when you're looking at the XNA samples, but what happens when you're working on a project with 100+ images? One of my projects has over 3 thousand sprites & textures that's a whole lot of variables to keep track of, so I need something that'll make the job as easy as possible.

kick it on GameDevKicks.com

15Mar/11Off

GameSetWatch XBLIG group interview.

gamesetwatch

Interesting group interview with @BinaryTweedDeej, @MommysBestGames, @XonaGames, @werezombie, @radiangames & Arkedo up on GameSetWatch

Tagged as: No Comments
13Mar/11Off

XNA 4.0 – Tutorial 5 – Manual Blank Texture

XNA Game Studio

Originally posted 2010 - I wanted a way to get around having to include a 5x5 white texture to my content pipeline, and seeing as I use them in every project I start, I looked around and found this code snippet.kick it on GameDevKicks.com

11Mar/11Off

XNA 4.0 – Tutorial 4 – SpriteBatch Extended

XNA Game Studio

Originally Posted 2010 - A class that inherits from SpriteBatch that will add a method of writing out strings of text with Xbox controller buttons embedded into the text.

I originally got this code from George Clingerman and his post titled "It's a Control Thing (XNA 3.0 BETA)". I had to hack it about and now it's a SpriteBach Extender, So check it out.kick it on GameDevKicks.com

6Mar/11Off

XNA 4.0 – Tutorial 3 – Input from Keyboard.

XNA Game Studio

Originally posted 2009 - Drawing a single sprite on screen with a variable position, and then moving it with the power of your mind, fingers and keyboard. I've updated things to reflect using VS-2010 and XNA 4.0kick it on GameDevKicks.com

Stop censorship